If you cannot see a texture slot, then activate the “use ColorMap” first, and set mixmode to normal (multiply would mix the chosen color with your texture to give it a different tint). your Albedo/Color/Diffuse texture would go into the Color segment.rest of the nodes would be self explanatory, like normal map or ambient occlusion.activate “Use_Metallic”, this will give you access to those nodes, where your metal-texture needs to go, or where you define, if your whole material is metal or non-metal, like leather or plastic.deactivate “Use_Specular”, because C4Ds Specular node has absolutely nothing to do with the specular workflow or specularity, it´s an ancient relic from the Pre-PBR-era to fake specular lights.could be recreated, but until that happens, turn it off. Maybe it would work, if those shaders etc. deactivate “Use_ReflectionColor”, dunno who thought, that this is somehow accurate, but this causes the biggest problems, since until now, the Datasmith plugin cannot recreate any of C4Ds shaders or functions. Go into the during import created material and If neither C4D nor your texture program comes with the luxury of easy conversion, i found an older kind of tutorial, that shows you a more or less accurate way of converting it manually. substance painter can create both specular and metallic workflow sets (Quixel cannot, they use metallic only, maybe switch to them for texture creation ) ). Or… since you already got a texture set, where did you made them? If whatever program you used to create those textures, have the ability to give you the metallic textures, then grab them. Yeah, you will need to convert your textures to metallic workflow, which… isn´t the easiest way, unless your C4D contains a button, or node or baking function, which let´s you bake out all those textures for metallic workflow. The material, which UE/Datasmith creates for the C4D models is still funky, and needs to be changed, some checkmarks unchecked, others activated (and for convinience, maybe some nodes added to the master material ^.^ )ī. Ok, have tested your scene, and unfortunately, here come several problems together:Ī.
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